ORCA
A coach-oriented learning management platform initially developed for the US government — now Kromatic's course-delivery backbone.
Learn by doing — with real work, real examples, real decisions. Every workshop and program I run uses the team's own product, market, and constraints as the curriculum. Lessons land when people apply them to a problem they actually have. The games and simulations are an extension of that principle: when a concept needs faster reps than a real project allows, a game compresses expensive mistakes into cheap ones. ORCA is the platform; the games and workshops are the curriculum.
A coach-oriented learning management platform initially developed for the US government — now Kromatic's course-delivery backbone.
Innovation management game where you play a VP of Innovation — allocate funding across a portfolio, navigate decision gates and pivots, and learn how timing and budget choices impact ROI.
Hands-on training in financial modeling and innovation accounting through a food-truck simulation — model revenue, break complex predictions into estimable pieces, and learn why predictions go wrong (and how to make them less wrong).
Startup strategy and decision-making taught through the metaphor of poker — make go/no-go calls under uncertainty, weigh the value of information, and decide when to kill a project in a competitive landscape.
Disciplined resource-allocation simulation framed as managing an ant colony — divide resources between core business, adjacent threats, and disruptive new opportunities to survive rapid change in your environment.
Hands-on training that improves your ability to estimate probabilities and quantify uncertainty — using calibrated ranges, the Equivalence Bet, and breaking complex estimates into smaller guesses.
Statistical power calculator for A/B testing. Set up experiment parameters, get recommended sample sizes, run experiments, and determine winners with confidence.